> For the complete documentation index, see [llms.txt](https://espergames.gitbook.io/feel-speak/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://espergames.gitbook.io/feel-speak/general/ui.md).

# UI

UI setup information.

It's best to start by adding the premade UI objects such as the [Dialogue Box](/feel-speak/components/ui/dialogue-box.md), [Choices List](/feel-speak/components/ui/choices-list.md), and [Choice Timer](/feel-speak/components/ui/choice-timer.md). You can then start customizing the UI to your liking.

### Customization

Feel Speak's UI simply uses Unity's uGUI system—they're just regular UI GameObjects. Here are a few best practices to follow when customizing the UI:

1. Ensure the relevant UI component properties in the inspector remain intact. Not all properties may be required.
2. Always test your changes by entering play made to ensure nothing is broken.
