> For the complete documentation index, see [llms.txt](https://espergames.gitbook.io/feel-speak/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://espergames.gitbook.io/feel-speak/general/localization.md).

# Localization

Enabling and setting up localization.

Feel Speak works with Unity's localization package, which should be installed automatically if you've imported Feel Speak.

## Enable Localization

You can enable localization through Feel Speak's [Settings](/feel-speak/editors/settings.md). The option is under 'Localization'. This will make the localization fields available in the [Object Manager](/feel-speak/editors/object-manager.md) and [Dialogue Editor](/feel-speak/editors/dialogue-editor.md).

## Adding Locales

You need to add locales through Unity's localization package. See [Unity's official documentation](https://docs.unity3d.com/Packages/com.unity.localization@1.5/manual/QuickStartGuideWithVariants.html) for this. Once locales are added, head to [Settings](/feel-speak/editors/settings.md) and click the 'Update Locales' button to update the locales on Feel Speak's end. This must be done **every time** your list of supported locales change.
