> For the complete documentation index, see [llms.txt](https://espergames.gitbook.io/feel-speak/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://espergames.gitbook.io/feel-speak/editors/settings.md).

# Settings

Going over Feel Speak's settings.

<figure><img src="https://1123894923-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fi5EhvGPJLvE6Kc1rE7X5%2Fuploads%2FnVrWa8SjMitxZHJ5ciFN%2Fimage_2026-07-17_213223998.png?alt=media&amp;token=c178b0ad-7f51-4da1-99d4-28a564ba10bb" alt="" width="295"><figcaption></figcaption></figure>

The Feel Speak Settings window contains crucial settings that alter dialogue behavior. It's recommended to set each setting to your preferred values through some trial and error.

## Properties

### Debug

| Name           | Description            |
| -------------- | ---------------------- |
| Debug Log Mode | Controls the log mode. |

### Database

| Name          | Description                                                                                                                                                                  |
| ------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Database Type | The type of database to use. SQLite is generally recommended as it's more memory efficient. However, SQLite doesn't work on WebGL. Therefore, WebGL projects should use MDB. |
| DB Name       | The name of the database.                                                                                                                                                    |

#### Validate

Resolves any inconsistencies between the project data and the database. Usually this is only required when trying to run the demos. It should NOT be required at any other time.

### Dialogue

| Name                      | Description                                                                                                          |
| ------------------------- | -------------------------------------------------------------------------------------------------------------------- |
| Delta Time                | The delta time to use for dialogue.                                                                                  |
| Text Speed                | The normal dialogue text speed.                                                                                      |
| Enable Fast Forward       | If the player should be able to fast forward dialogue text.                                                          |
| Sentence End Pause        | The pause length between sentences.                                                                                  |
| Sentence Enders           | A list of all sentence enders.                                                                                       |
| Honorific Abbreviations   | A list of honorifics (patterns) that will ignore the next period pause if periods are sentence enders.               |
| Ellipsis Speed Multiplier | The speed multiplier for ellipsis.                                                                                   |
| Enable Object Text Colors | If enabled, character and emotion text colors will be applied to the dialogue text.                                  |
| Enable Text Sounds        | If enabled, any configured text sounds will play during dialogue.                                                    |
| Text Sound Min Delay      | The minimum delay between text sounds. The delay may be greater than this if text speed is slower or text is paused. |
| Default Text Sound        | The default text sound used when no other text sound is found.                                                       |
| Enable Voice Lines        | If enabled, any configured voice lines will play during dialogue.                                                    |

### Sprites

| Name                          | Description                                                                                                                   |
| ----------------------------- | ----------------------------------------------------------------------------------------------------------------------------- |
| Enable Animated Sprites       | If animated sprites should be enabled. If disabled, animation sprite fields will not be visible in the Object Manager window. |
| Active Speaker Sprite Color   | The default color set for the active speaker sprite.                                                                          |
| Inactive Speaker Sprite Color | The default color set for the inactive speaker sprite.                                                                        |

### Choices

| Name                  | Description                                                                                                                              |
| --------------------- | ---------------------------------------------------------------------------------------------------------------------------------------- |
| Choice Display Length | The length of time that the choice made is visible to the player. This is essentially a delay between making a choice and the next node. |

### Localization

| Name                | Description                                                       |
| ------------------- | ----------------------------------------------------------------- |
| Enable Localization | If Feel Speak should work alongside Unity's localization package. |

#### Update Locales

Whenever you add or remove a locale through Unity's localization system, you must update the locales for Feel Speak by clicking this button.

### Editing

| Name                               | Description                                                                 |
| ---------------------------------- | --------------------------------------------------------------------------- |
| Default Show Emotion Bubble        | The default show emotion bubble value of a dialogue node.                   |
| Default Bubble Display Length      | The default display length of the emotion bubble.                           |
| Default Automatic Next On Complete | The default automatic next on complete value for all new dialogue nodes.    |
| Default Automatic Next Delay       | The default automatic next delay length for all new dialogue nodes.         |
| Timeout Enabled By Default         | If timeout should be automatically set to enabled for all new choice nodes. |
| Default Timeout Length             | The default amount of time the player has to make a choice.                 |
| Default Delay                      | The default delay value of a delay node.                                    |
| Default Hide Dialogue Box          | The default hide dialogue box value of a delay node.                        |
