> For the complete documentation index, see [llms.txt](https://espergames.gitbook.io/feel-speak/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://espergames.gitbook.io/feel-speak/components/feel-speak-initializer.md).

# Feel Speak Initializer

Going over the initializer component.

<figure><img src="https://1123894923-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fi5EhvGPJLvE6Kc1rE7X5%2Fuploads%2FmQuZGlC4hMasnO9tjmoh%2Fimage_2026-07-17_200632238.png?alt=media&amp;token=0a38d805-0b8d-449c-8da4-743785f3a8a6" alt=""><figcaption></figcaption></figure>

The **Feel Speak Initializer** component simply initializes Feel Speak on awake. It's recommended to set each property.

You can also [initialize Feel Speak through code.](/feel-speak/scripting/initialization.md)

## Properties

| Name                 | Description                                                                                           |
| -------------------- | ----------------------------------------------------------------------------------------------------- |
| Player Speaker       | The Speaker component of the player character.                                                        |
| Main Camera          | The main camera. This is required for some objects that use billboarding.                             |
| FX Audio Source      | The audio source for FX sounds.                                                                       |
| Terminate Connection | If Feel Speak's database connection should be terminated when the application or play mode is exited. |
