> For the complete documentation index, see [llms.txt](https://espergames.gitbook.io/feel-speak/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://espergames.gitbook.io/feel-speak/changelogs/latest-releases.md).

# Latest Releases

A list of releases and what was added.

## v2.0.2

* Fixed a build error.

## v2.0.1

* Squashed some bugs.

## v2.0.0

* Dialogue Speakers are no longer required for dialogue boxes.
* Speakers are no longer required to be in the scene.
* Fixed inheritance issues with DialogueBox.
* UGUI classes have been renamed to exclude 'UGUI'
* Added an option to prevent the dialogue box from closing automatically.
* Multiple dialogues can now run at the same time without issues.
* Greatly improved dialogue creation through scripting.
* Added unscaled delta time dialogue option.
* Emotion tags now apply the emotion color and text speed to the entire text. They also change the sprite and play the emotion sound. However, they now require closing tags.
* Changed the emotion animation name reference to a path reference instead.
* Added tooltips where they were missing.
* Other minor improvements.

## v1.3.3

* Fixed a MDB build error.

## v1.3.2

* Minor bug fixes and improvements.

## v1.3.1

* Internal SQLite version update. May require deletion of previous .aar file in the Assets/Plugins/SQLite/Scripts/android folder.

## v1.3.0

* Full WebGL support has been implemented. This required the addition of a new database option. When building for WebGL, configure Feel Speak to use the MDB database rather than SQLite.
* Minor other improvements.

## v1.2.7

* Fixed a bug causing editor windows to not load due to another folder having the same name as the asset folder.

## v1.2.6

* Minor bug fixes and improvements.

## v1.2.5

* Minor bug fix.

## v1.2.4

* Fixed a critical error causing created objects to disappear sometimes.

## v1.2.3

* Minor improvements and fixes.

## v1.2.2

* Critical bug fixes and minor improvements.

## v1.2.1

* Slightly improved Feel Speak's object finder.

## v1.2.0

* **Animated Sprites** – Instead of a single static image per emotion, you can now assign sprite animations for both the idle and talking states of each emotion. Static images are still supported.
* Animated sprites can be previewed through the editor itself.

## v1.1.0

* Action/Boolean/Nest/Sound nodes now display the name of their targetted class member/object below themselves.
* Added animation layer support.
* Added the ability to define custom sentence enders through settings.
* Pauses caused by periods are now ignored when used for honorific abbreviations (Mr., Ms., Dr., Prof., etc.).
* You can now add custom honorific abbreviations.

## v1.0.2

* Added support for Unity 6.2.

## v1.0.1

* Very minor adjustments.

## v1.0.0

Initial release of Feel Speak.
