> For the complete documentation index, see [llms.txt](https://espergames.gitbook.io/feel-speak/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://espergames.gitbook.io/feel-speak/changelogs/future-plans.md).

# Future Plans

Information about Feel Speak's plans.

{% hint style="success" %}
If you'd like to see a certain feature added sooner rather than later, please consider [rating it](https://u3d.as/3wU1), as it will motivate me to push out updates more often! Thank you.
{% endhint %}

The list below can be viewed as a roadmap for Feel Speak. The lower the number, the more likely it will be available in the next update.

## 1. Quests!

Dialogue and quests can be so interwined that they might as well be a part of the same system! Soon, Feel Speak will include a built-in quest system, letting you design quest progression in a dedicated node-based graph while seamlessly granting and managing quests directly through the dialogue graph.

## 2. Import/Export Dialogue Graphs

Sometimes it may be necessary to export your dialogue graphs. In the next update, you will be able to export and import dialogue graphs as JSON. This will also help saving/loading of dialogue generated at runtime.

## 3. UITK Support

Feel Speak only supports uGUI at the time. A UITK version is planned to be released sometime in the future.

There are some other plans I have that are still being considered. Please [contact me](/feel-speak/support/getting-help.md) if you'd like to see anything else added to Feel Speak.
