# Latest Releases

## v1.4.1

* Fixed a bug causing editor windows to not load due to another folder having the same name as the asset folder.

## v1.4.0

* The save browser now allows you to delete saves, remove data records, or update existing data—making save data testing much more efficient.

## v1.3.0

* Added the Save Browser window, allowing you to view saved data across all save states.

## v1.2.0

* Added integer vector support.
* You can now pass default values for each special loading method.
* Fixed an issue with loading Vector4's.

## v1.1.5

* Added 'Erase Player Settings' and 'Delete Everything' setting options.

## v1.1.4

* Fixed a bug causing the database name to sometimes to not update properly sometimes.
* Added a way to check if a save is loaded without having to get the save state first.

## v1.1.3

* The 'Log Runtime Path' setting was fixed to ensure it functions correctly.
* Other minor improvements.

## v1.1.2

* Fixed a bug with the 'Delete All Saves' button causing it to not delete all data correctly.
* Added a way to check if a SaveState is empty.
* Added a way to check if ESave has already been initialized.

## v1.1.1

* Fixed an issue with the 3D demo.

## v1.1.0

* Added a way to save, load, and delete multiple data with a single method call.
* Added a special saving/load method for Vector4.
* Fixed a saving & loading issue with RectTransforms.

## v1.0.4

* ESave is now self-contained—it's now safe to move the ESave folder to another location in your project. However, the content inside the ESave folder must not be moved.

## v1.0.3

* Fixed a bug causing the "Delete All Saves" button in settings to not work correctly.

## v1.0.2

* Fixed a bug critical bug causing initialization to fail on certain platforms.

## v1.0.1

* Added async pattern support. See [Save Operation](/esave/esave-pro/scripting/save-operation.md#async-pattern).
* Fixed a bug causing initialization to fail.
* Other minor improvements.

## v1.0.0

Initial release of ESave Pro.


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